Star Citizen has attained $6.2 million in funding today from donors across the web, blazing past the initial record for a crowdfunded video game set by Obsidian Entertainment’s Project Eternity at $4.17 million. Chris Robert’s Star Citizen promises to be the ultimate space trading and combat simulator, greatly expanding on elements from his acclaimed Wing Commander, Privateer, and Freelancer space games.
Star Citizen is promised to include an alive and persistent universe that can be explored alone or with friends, with the goal of having over one hundred unique star systems at launch. Players will be able to pilot everything from single seat trading craft and fighters to capital ship class cruisers that can be manned by multiple players. The game is set to utilize a unique system for handling the heavy load of multiplayer with the action of a real time space simulator by having players’ assets tracked by a “Galaxy Server” and by having physical interaction such as player versus player combat or cooperative missions handled in an instance that players can join that work like Battlefield 3. The game will also allow players to eventually manage and command their own fleets, if they so choose. A more single player focused companion to the game titled Squadron 42 is also being produced. It’s initially slated to have 16 missions, with the option of drop in cooperative multiplayer.
The game utilizes a modified version of CryEngine 3, and promises to push the limits of gaming computers. The games initial recommended specs are nothing less than an Intel Core i7 processor and an Nvidia Geforce GTX 670 or equivalent. One of Star Citizen’s major calls to action included reclaiming the heyday of PC gaming, and pushing the platform to its limits. PC gamers are often seen as a more exclusive group within the gaming community at large, comprising the most tech savvy and financially invested among the demographic. Many of them spend thousands to custom build their own gaming computers. The myth that they are a dying breed may need to be revisited, as over 30,000 individual backers came out to support the project on Kickstarter, which only comprised $2.1 million of the total amount raised.