Preview: MechWarrior Tactics
The gameplay proper takes place on a hex grid adorned map powered by the flexible Unity game engine, with various bits of uneven terrain both causing obstructions and creating opportunities to gain advantages such as higher ground. Turns are taken simultaneously, first selecting attacks and then movement (a reverse of tactical RPG norms). When both players are ready, the action plays out with both movements and damage affecting accuracy and heat out put on all of the mechs in play.
An interesting mechanic introduced allows for players to wait up to twenty-four hours before taking their turn if desired, and allowing up to three lances to play three separate games at once. This means you could have a turn by turn match lasting over a few days with a friend who is busy, while having another more frantic ranked match with a separate set of mechs.
Browser based gaming has come a long way from being mostly shovelware trash to, what could be, the first new AAA entry on the platform. Can it succeed? Reactions to the closed beta have so far been positive, with a heated match between internet personalities Angry Joe and Total Biscuit streamed live seeing massive views and generating a lot of buzz around the game. Is the MechWarrior franchise ready for its long awaited comeback? We will know soon as the game is set to launch later this year.