Not surprisingly SimCity’s Mac launch is also a complete disaster.

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The August 29th release of SimCity for Mac OSX is a complete and utter disaster, which if you have followed our coverage of the SimCity launch on Windows should surprise exactly no one.  On forums and social media outlets players who had the misfortune of purchasing the game for their shiny new iMacs and Macbooks vented their frustration at having extreme difficulty even getting the game to install to begin with and functioning at all once they got it installed.

Common issues include, a black unclickable screen of death in fullscreen, having to reinstall EA’s Origin platform numerous times to initiate the installer, inability to set the screen resolution to a setting that fits Macbook Retinas without using special commands, crashing, performance issues and connectivity issues.  Maxis has since issued a statement claiming to have fixed many of the installation related issues yesterday saying, “We are pleased to advise that the installation-related issues some players experienced with SimCity on Mac have been resolved,” which while satisfying a portion of the populous still hasn’t made large swaths of customers happy.

I'm running out of SimCity disasters to feature here!

I’m running out of SimCity disasters to feature here!

SimCity has been an all around catastrophe for EA and Maxis, and general consensus surrounding the game has gotten worse, not better, even on the more stable Windows platform that’s been out for a while.  Many see the game as a serious step down from previous SimCity experiences noting poorly developed citizen AI pathing, numerous system elements that are far less sophisticated than previous entries and competing products within the Sim genre, and a lack of immense scale that other games have had in compensation for a lackluster and worthless online component.

SimCity has become a smoldering example of everything wrong with EA and the future of “always online” gaming, and it may have heavily contributed to the negative reaction at the Xbox One’s initial “always online” features.  It may be a long time before gamers will warm up to cloud based gaming without an obvious (likely multiplayer related) and sizable need for the game to exist hosted on the web.